According to Shankar Gupta, (Beyond Second Life, Gaming Insider, 3/30/07)
. . . every major media company could do relatively easily: taking the settings of their popular properties and turning them into virtual worlds. Every viewer with a touch of fandom has imagined themselves as part of the world they enjoy so much . . .
Virtual worlds are complete with hackers and graffiti artists, too. I guess we will have to wait for the next life for a perfect world.
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